Tinkering with Godot, remaking pong
git clone git://git.hellocld.com/pongodot
Log | Files | Refs

DateCommit messageAuthorFiles+-
2019-11-13 02:16Started game logic for UI/startup timerChristopher Ray Langford2+49-1
2019-11-13 01:42Added main menu(s). Ball accellerates after every ten paddle hitsChristopher Ray Langford5+238-5
2019-11-11 11:59Project changes + missed files from last commitChristopher Ray Langford8+85-3
2019-11-11 11:55Added HUDChristopher Ray Langford1+0-0
2019-11-11 11:36Better paddle limiting, animated sprites on collisionsChristopher Ray Langford11+155-23
2019-11-11 11:13Updated textures, background, window boundsChristopher Ray Langford12+143-27
2019-11-06 01:37It's not very fun, but it's a game!Christopher Ray Langford3+56-8
2019-11-06 00:59Paddles are now multiplayer friendly, with new input managersChristopher Ray Langford3+40-13
2019-11-05 07:03Began scene layout, added some elementsChristopher Ray Langford5+44-8
2019-11-04 20:59Added some testing paddle movement stuffChristopher Ray Langford2+17-3
2019-11-04 20:41Ball and paddle both use KinematicBody2D, ball bounces off paddleChristopher Ray Langford4+9-14
2019-11-04 17:47Moved project to GLES 2 so it'll run on the t510Christopher Ray Langford1+1-0
2019-11-02 19:55Init commitChristopher Ray Langford16+211-0