pongodot

Tinkering with Godot, remaking pong
git clone git://git.hellocld.com/pongodot
Log | Files | Refs

bg-01.png.import (652B)


      1 [remap]
      2 
      3 importer="texture"
      4 type="StreamTexture"
      5 path="res://.import/bg-01.png-e8ad572a0853ba4e35bae544be6d2bdb.stex"
      6 metadata={
      7 "vram_texture": false
      8 }
      9 
     10 [deps]
     11 
     12 source_file="res://Sprites/bg-01.png"
     13 dest_files=[ "res://.import/bg-01.png-e8ad572a0853ba4e35bae544be6d2bdb.stex" ]
     14 
     15 [params]
     16 
     17 compress/mode=0
     18 compress/lossy_quality=0.7
     19 compress/hdr_mode=0
     20 compress/bptc_ldr=0
     21 compress/normal_map=0
     22 flags/repeat=0
     23 flags/filter=false
     24 flags/mipmaps=false
     25 flags/anisotropic=false
     26 flags/srgb=2
     27 process/fix_alpha_border=true
     28 process/premult_alpha=false
     29 process/HDR_as_SRGB=false
     30 process/invert_color=false
     31 stream=false
     32 size_limit=0
     33 detect_3d=true
     34 svg/scale=1.0