pongodot

Tinkering with Godot, remaking pong
git clone git://git.hellocld.com/pongodot
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Goal.tscn (268B)


      1 [gd_scene load_steps=2 format=2]
      2 
      3 [sub_resource type="RectangleShape2D" id=1]
      4 extents = Vector2( 8, 171 )
      5 
      6 [node name="Goal" type="Area2D"]
      7 __meta__ = {
      8 "_edit_group_": true
      9 }
     10 
     11 [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
     12 shape = SubResource( 1 )